#ifndef _MENU_SCENE_H_
#define _MENU_SCENE_H_

#include <iostream>
#include "cocos2d.h"

class MenuScene : public cocos2d::CCLayer
{
public:
    // Here's a difference. Method 'init' in cocos2d-x returns bool, instead of returning 'id' in cocos2d-iphone
    virtual bool init();
    
    // There's no 'id' in cpp, so we recommend returning the class instance pointer
    static cocos2d::CCScene* scene();
    
    // a selector callback    
    void goHelpScene(CCObject* pSender);
    
    void goSettingsScene(CCObject*);
    
    void goGameScene(CCObject*);

	void exitGame(CCObject* pSender);
	    
    // Implement the "static node()" method manually
    CREATE_FUNC(MenuScene);
};

#endif
